
You can do all your setup and grey-boxing, then very quickly export things to digital content creation tools (DCC), such as 3ds Max, Maya or Maya LT, have the artists finalize the content, and safely merge your changes back into those Assets to continue your work in Unity. Use Export To FBX (menu: GameObject > Export To FBX) to manually export GameObject hierarchies to an FBX file.

By doing this, it enables you to round trip very easily and save loads of time. Target scene object from Hierarchy tree - right click and Export to Binary FBX format 3. The Exporter enables Autodesk tools to be aware of your Unity project and the location of your Assets folder. The FBX Exporter package makes it smooth and easy to send geometry and animation from Unity 2017.3 or later, to any application that supports FBX, and back again with minimal effort. This can help you import to software like blender for modeling or filmin. Important, keep imported model as edit mesh. In this video, I will show you guys how to turn unity terrain into an obj-type file. I then used this in max on a sub divided plane with a displace modifier and the newly exported height map.

The Unity FBX Exporter is available in Preview via the Package Manager from versions 2018.3 and up. FBX > OBJ ( dont save the max file, only export, exporting to obj purges the file from all hidden content ) import obj file into max & pro optimize, the file will have a drop of size of almost 90, even without pro-optimization the file will be much smaller. I had to export a terrain as well which it didn't work on, but I was able to export the height map for the terrain in the terrain settings and convert it to a jepg in photoshop.

The built-in Unity FBX Importer provides support for:Īnimation and animated custom properties (when present in the FBX file)
